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| #include <stdio.h> #include <stdlib.h>
typedef int ElemType;
typedef struct TreeNode *Tree; struct TreeNode { ElemType data; Tree left,right; int flag; };
Tree NewNode(ElemType data); Tree Insert(Tree T,ElemType data); Tree MakeTree(int N); int check (Tree T,ElemType data); int Judge(Tree T,int N); void ResetT(Tree T); void FreeTree(Tree T);
int main() { int N,L; Tree T; int i;
scanf("%d",&N);
while( N ) { scanf("%d",&L); T = MakeTree( N ); for( i=0; i<L; i++) { if( Judge(T,N)) { printf("Yes\n"); } else { printf("No\n"); } ResetT( T ); } FreeTree( T ); scanf("%d",&N); }
return 0; }
Tree NewNode(ElemType data) { Tree T = (Tree) malloc(sizeof(struct TreeNode)); T->data = data; T->flag = 0; T->left = T->right =NULL; return T; }
Tree Insert(Tree T,ElemType data) {
if( !T ){ T = NewNode(data); } else{ if( data > T->data) { T->right = Insert( T->right,data); } else if( data < T->data ) { T->left = Insert( T->left,data); }
}
return T; } Tree MakeTree(int N) { Tree T; ElemType data; int i;
scanf("%d",&data); T = NewNode( data ); for( i=1; i<N; i++) { scanf("%d",&data); T = Insert( T,data); } return T; } int check (Tree T,ElemType data) { if( T->flag ) { if( data < T->data) { return check( T->left,data ); } else if( data > T->data) { return check( T->right,data); } } else { if( data == T->data) { T->flag = 1; return 1; } else return 0; } }
int Judge(Tree T,int N) { ElemType data; int flag = 0; int i ; scanf("%d",&data); if( data != T->data) { flag = 1; } else { T->flag = 1; }
for( i=1; i<N; i++) { scanf("%d",&data); if( (!flag) && (!check(T,data))) { flag = 1; } } if(flag) return 0; else return 1; }
void ResetT(Tree T) { if(T->left) { ResetT(T->left); } if(T->right) { ResetT(T->right); } T->flag = 0; }
void FreeTree(Tree T) { if(T->left) { FreeTree(T->left); } if(T->right) { FreeTree(T->right); } free(T); }
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